![]() When a Candyball gets going it becomes incredibly difficult to challenge, but thankfully, on most stages the Candyball will rotate towards where Candyman is currently standing on the stage. Candyball causes the ball to warp through the wall, ceiling, or floor, to the opposite position of the stage, which is already pretty threatening, but on top of that Candyman is able to chain it multiple times by hitting the Candyball, and he's able to parry it. Just know that if the Candyman is facing away from you with special, tap, tap tap!Ĭandy's special is very phenomenal, and really pushes him to be one the best characters in the game because it compliments his angles incredibly well. With his high jump, he's able to get into any of these positions with ease, and then can force some brutal tap charges on his opponent. When Candyman is able to get away from you, this is where the panic will start to kick in. However, when he's able to get a rotation in or when he has special, candy can be a nightmare to defend. It forces your opponent to cover the ball close, which allows you to create phenomenal pressure scenarios.Ĭovering Candy while he's in hit lag is pretty basic, all you have to do is stand outside of his parry range and bunt. It's extremely sharp, much like his air down, which can act kind of like a Dice up angle. Candy's smash is a mixed bag, with some people thinking it's incredible with other's thinking it's subpar. Not only that, but his forward spike is great for punishing your opponent, where your air down wouldn't normally be able to connect. His spike also noticeably has the best frame data in the game, and has a mini switch up angle as an option (back spike) that lets you pass the ball to yourself easily. His up angle is excellent too, having amazing synergy with his air down which makes your opponent question which way to face when covering him. His air down is his most infamous angle, being the tightest horizontal angle across all characters, and he's easily able to slip it in behind his opponent. And no weak shit.Candyman's angles are some of the deadliest in the game, especially as the ball speed grows. If you can't be rowdy, it doesn't feel like true peace. Safety League's ideals looked well-intentioned, but it came at the price of everything else. And Candyman went off the radar as he usually does. Sonata and Grid split up back to their own turf. The Renegades, Raptor and Switch, went straight back to practicing in the east district. Jet's squad got released and have been making the bay area streets unsafe again. Many of the corrupt government officials who went running got rounded up too with the help of Dice. He got offered his job back, but he refused. The rogue investigations of Nitro eventually led the police to the crimes of many of the key Safety League figures. With the technical expertise of Latch, Doombox got fully repaired and unmixed back to his old raging self. The Queen: And so, this story comes to an end. But I hope you enjoyed the show anyway!! See y'all at the next Ignite tournament!! I'm outta here!! MC Inferno: And we're back baby!! Okay, we didn't exactly plan for that to happen. ?: NO, I REFUSE!! STOP!! YOU CAN'T DO THIS!! NO NO NO N. Doombox, dispose of these characters please. However, that kind of safety would be bad for business. Who would have thought the Safety League had such high ambitions? But it's naive. You've forced your flawed ideology on the council, but you haven't fooled me!ĭice: So it wasn't just the Tri government after all. And therefore the enemy of us, the Safety League. There will never be any social conflict at all! Each individual can be happy without making someone else unhappy! That is Safety Universe. All this causes is suffering and repression! But if we can only divide all the different people into their own personal space. Especially with you people going around ignoring the law. Transformed!! We have made it into our weapon of safety! The world is such a dangerous place. Before the mission starts, any character can be selected. White 4, officially The Final Round, is the last White mission and the last mission in Story.
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